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API > API/Plugins > API/Plugins/DisplayClusterConfiguration
Media settings for node backbuffer
| Name | FDisplayClusterConfigurationMediaNodeBackbuffer |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes_Media.h |
| Include Path | #include "DisplayClusterConfigurationTypes_Media.h" |
Syntax
USTRUCT (Blueprintable)
struct FDisplayClusterConfigurationMediaNodeBackbuffer
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnable | bool | Enable/Disable Media | DisplayClusterConfigurationTypes_Media.h |
|
| MediaOutputs | TArray< FDisplayClusterConfigurationMediaOutput > | Full-Frame Media Outputs | DisplayClusterConfigurationTypes_Media.h |
|
| TiledMediaOutputs | TArray< FDisplayClusterConfigurationMediaUniformTileOutput > | Tile mapping. Maps tiles to media outputs. | DisplayClusterConfigurationTypes_Media.h |
|
| TiledSplitLayout | FIntPoint | Split layout | DisplayClusterConfigurationTypes_Media.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsMediaOutputAssigned() |
Returns true if at least one media output assigned | DisplayClusterConfigurationTypes_Media.h |