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Uniform tile media output item. Maps a tile to a media output.
| Name | FDisplayClusterConfigurationMediaUniformTileOutput |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes_Media.h |
| Include Path | #include "DisplayClusterConfigurationTypes_Media.h" |
Syntax
USTRUCT (BlueprintType )
struct FDisplayClusterConfigurationMediaUniformTileOutput
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MediaOutput | TObjectPtr< UMediaOutput > | Media output to use | DisplayClusterConfigurationTypes_Media.h |
|
| OutputSyncPolicy | TObjectPtr< UDisplayClusterMediaOutputSynchronizationPolicy > | Media output synchronization policy | DisplayClusterConfigurationTypes_Media.h |
|
| Position | FIntPoint | Tile position | DisplayClusterConfigurationTypes_Media.h |
|