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API > API/Plugins > API/Plugins/DisplayCluster > API/Plugins/DisplayCluster/UDisplayClusterWorldSubsystem
- USubsystem::Deinitialize()
- UDisplayClusterWorldSubsystem::Deinitialize()
References
| Module | DisplayCluster |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/DisplayClusterWorldSubsystem.h |
| Include | #include "DisplayClusterWorldSubsystem.h" |
| Source | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Private/Game/EngineClasses/Basics/DisplayClusterWorldSubsystem.cpp |
virtual void Deinitialize()
Remarks
Implement this for deinitialization of instances of the system