Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Subsystems > API/Runtime/Engine/Subsystems/USubsystem
- USubsystem::Deinitialize()
- UActorPartitionSubsystem::Deinitialize()
- UAutoDestroySubsystem::Deinitialize()
- UContentBundleEngineSubsystem::Deinitialize()
- UExternalDataLayerEngineSubsystem::Deinitialize()
- UHLODEngineSubsystem::Deinitialize()
- UInputDeviceSubsystem::Deinitialize()
- ULevelInstanceSubsystem::Deinitialize()
- ULevelStreamingProfilingSubsystem::Deinitialize()
- UNetworkPhysicsSystem::Deinitialize()
- UReplaySubsystem::Deinitialize()
- UTickableWorldSubsystem::Deinitialize()
- UAutoDestroySubsystem::Deinitialize()
- UWorldPartitionSubsystem::Deinitialize()
- UViewportStatsSubsystem::Deinitialize()
- UWorldPartitionHLODRuntimeSubsystem::Deinitialize()
- UWorldPartitionSubsystem::Deinitialize()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Subsystems/Subsystem.h |
| Include | #include "Subsystems/Subsystem.h" |
virtual void Deinitialize()
Remarks
Implement this for deinitialization of instances of the system