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A procedural mesh component generated by morphing an isosphere to match the stage's geometry map, providing a 3D version of the map that can be ray traced against
| Name | UDisplayClusterStageIsosphereComponent |
| Type | class |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Components/DisplayClusterStageIsosphereComponent.h |
| Include Path | #include "Components/DisplayClusterStageIsosphereComponent.h" |
Syntax
UCLASS ()
class UDisplayClusterStageIsosphereComponent : public UProceduralMeshComponent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → UPrimitiveComponent → UMeshComponent → UProceduralMeshComponent → UDisplayClusterStageIsosphereComponent
Implements Interfaces
- IAsyncPhysicsStateProcessor
- IInterface_AssetUserData
- IInterface_AsyncCompilation
- INavRelevantInterface
- IPhysicsComponent
- IInterface_CollisionDataProvider
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UDisplayClusterStageIsosphereComponent
(
const FObjectInitializer& ObjectInitializer |
Components/DisplayClusterStageIsosphereComponent.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| IsosphereMesh | TObjectPtr< UStaticMesh > | A static mesh containing an isosphere that can be morphed | Components/DisplayClusterStageIsosphereComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnComponentCreated() |
Components/DisplayClusterStageIsosphereComponent.h | ||
void ResetIsosphere() |
Resets the vertices of the mesh component to be an isosphere | Components/DisplayClusterStageIsosphereComponent.h |