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API > API/Plugins > API/Plugins/DisplayCluster
Simple projection policy screen component
| Name | UDisplayClusterScreenComponent |
| Type | class |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Components/DisplayClusterScreenComponent.h |
| Include Path | #include "Components/DisplayClusterScreenComponent.h" |
Syntax
UCLASS (ClassGroup=(DisplayCluster),
Meta=(BlueprintSpawnableComponent, DisplayName="NDisplay Screen"),
HideCategories=(StaticMesh, Materials, ComponentTick, Physics, Collision, Lighting, Navigation, VirtualTexture, ComponentReplication, Cooking, LOD, MaterialParameters, HLOD, RayTracing, TextureStreaming, Mobile))
class UDisplayClusterScreenComponent : public UStaticMeshComponent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → UPrimitiveComponent → UMeshComponent → UStaticMeshComponent → UDisplayClusterScreenComponent
Implements Interfaces
- IAsyncPhysicsStateProcessor
- IInterface_AssetUserData
- IInterface_AsyncCompilation
- INavRelevantInterface
- IPhysicsComponent
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UDisplayClusterScreenComponent
(
const FObjectInitializer& ObjectInitializer |
Components/DisplayClusterScreenComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FVector2D GetScreenSize() |
Return the screen size adjusted by its transform scale. | Components/DisplayClusterScreenComponent.h |
|
void SetScreenSize
(
const FVector2D& Size |
Set screen size (update transform scale). | Components/DisplayClusterScreenComponent.h |
|
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Serialize
(
FArchive& Ar |
Components/DisplayClusterScreenComponent.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UpdateScreenSizeFromScale() |
Updates Size vector when scale is changed explicitly | Components/DisplayClusterScreenComponent.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Components/DisplayClusterScreenComponent.h |