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API > API/Plugins > API/Plugins/DisplayCluster
NDisplay origin component (mostly for in-Editor visualization)
| Name | UDisplayClusterOriginComponent |
| Type | class |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Components/DisplayClusterOriginComponent.h |
| Include Path | #include "Components/DisplayClusterOriginComponent.h" |
Syntax
UCLASS (ClassGroup=(DisplayCluster),
Meta=(BlueprintSpawnableComponent, DisplayName="NDisplay Origin"))
class UDisplayClusterOriginComponent :
public USceneComponent ,
public IDisplayClusterComponent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → UDisplayClusterOriginComponent
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UDisplayClusterOriginComponent
(
const FObjectInitializer& ObjectInitializer |
Components/DisplayClusterOriginComponent.h |
Functions
Public
Overridden from UActorComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnRegister() |
End IDisplayClusterComponent. | Components/DisplayClusterOriginComponent.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Begin UObject. | Components/DisplayClusterOriginComponent.h |
Overridden from IDisplayClusterComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void SetVisualizationEnabled
(
bool bEnabled |
Activates or deactivates component visualization | Components/DisplayClusterOriginComponent.h | |
virtual void SetVisualizationScale
(
float Scale |
Begin IDisplayClusterComponent. | Components/DisplayClusterOriginComponent.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void RefreshVisualRepresentation() |
Refreshes the visual components to match the component state | Components/DisplayClusterOriginComponent.h |