Navigation
API > API/Plugins > API/Plugins/DisplayCluster > API/Plugins/DisplayCluster/UDisplayClusterCameraComponent
Description
Return a reference to the Camera component, which is used for Outer viewports.
return nullptr if the camera is not in use.
| Name | GetTargetCameraComponent |
| Type | function |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Components/DisplayClusterCameraComponent.h |
| Include Path | #include "Components/DisplayClusterCameraComponent.h" |
| Source | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Private/Game/EngineClasses/Scene/DisplayClusterCameraComponent.cpp |
virtual UCameraComponent * GetTargetCameraComponent
(
const IDisplayClusterViewportConfiguration & InViewportConfiguration
) const