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API > API/Plugins > API/Plugins/DisplayCluster > API/Plugins/DisplayCluster/TDisplayClusterDataCache
| Name | FCachedObject |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Misc/DisplayClusterDataCache.h |
| Include Path | #include "Misc/DisplayClusterDataCache.h" |
Syntax
struct FCachedObject
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCachedObject
(
const TSharedPtr< DataType, ESPMode::ThreadSafe >& InDataRef |
Misc/DisplayClusterDataCache.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FCachedObject() |
Misc/DisplayClusterDataCache.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DataRef | TSharedPtr< DataType, ESPMode::ThreadSafe > | Reference to data | Misc/DisplayClusterDataCache.h | |
| FramesInCachedState | int32 | After the data ref counter remains 1, this counter will be incremented every frame. | Misc/DisplayClusterDataCache.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsNameEqual
(
const FString& InName |
Misc/DisplayClusterDataCache.h | ||
void Release() |
Release referenced data. | Misc/DisplayClusterDataCache.h |