Navigation
API > API/Plugins > API/Plugins/DisplayCluster > API/Plugins/DisplayCluster/Render > API/Plugins/DisplayCluster/Render/Viewport > API/Plugins/DisplayCluster/Render/Viewport/RenderFrame
References
| Module | DisplayCluster |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Viewport/RenderFrame/DisplayClusterRenderFrame.h |
| Include | #include "Render/Viewport/RenderFrame/DisplayClusterRenderFrame.h" |
Syntax
struct FDisplayClusterRenderFrameTargetView
Remarks
NDisplay: DCViewport context for render in UE View
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bDisableRender | Some viewports may skip rendering (for example: overridden) | |
| bool | bFreezeRendering | In special cases, viewports can reuse an existing RTT image For example: the preview is rendered over several frames, so the already rendered viewports remain "frozen" and can be used during subsequent frames. | |
| uint32 | ContextNum | Viewport context index for this view. | |
| TSharedPtr< IDisplayClusterViewport, ESPMode::ThreadSafe > | Viewport | Viewport game-thread data. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | Is this viewport context can be rendered. |