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API > API/Plugins > API/Plugins/DisplayCluster > API/Plugins/DisplayCluster/Render > API/Plugins/DisplayCluster/Render/Viewport > API/Plugins/DisplayCluster/Render/Viewport/IDisplayClusterViewportManager
References
| Module | DisplayCluster |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Viewport/IDisplayClusterViewportManager.h |
| Include | #include "Render/Viewport/IDisplayClusterViewportManager.h" |
void MarkComponentGeometryDirty
&40;
const FName InComponentName
&41;
Remarks
Mark the geometry of the referenced component(s) as dirty (ProceduralMesh, etc) [Game thread func]
Parameters
| Name | Description |
|---|---|
| InComponentName | (optional) Unique component name |