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API > API/Plugins > API/Plugins/DisplayCluster > API/Plugins/DisplayCluster/Render > API/Plugins/DisplayCluster/Render/Viewport > API/Plugins/DisplayCluster/Render/Viewport/IDisplayClusterViewport
References
| Module | DisplayCluster |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Viewport/IDisplayClusterViewport.h |
| Include | #include "Render/Viewport/IDisplayClusterViewport.h" |
void CalculateProjectionMatrix
&40;
const uint32 InContextNum,
float Left,
float Right,
float Top,
float Bottom,
float ZNear,
float ZFar,
bool bIsAnglesInput
&41;
Remarks
Math wrappers: support overscan, etc