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API > API/Plugins > API/Plugins/DisplayCluster > API/Plugins/DisplayCluster/Render > API/Plugins/DisplayCluster/Render/Viewport > API/Plugins/DisplayCluster/Render/Viewport/Containers
References
| Module | DisplayCluster |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Viewport/Containers/DisplayClusterViewport_PreviewSettings.h |
| Include | #include "Render/Viewport/Containers/DisplayClusterViewport_PreviewSettings.h" |
Syntax
struct FDisplayClusterViewport_PreviewSettings
Remarks
Viewport preview-in-scene rendering settings.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bEnablePreviewEditableMesh | Allows you to process preview editable meshes inside DCRA (get or create a mesh from a projection policy, update materials on the preview editable mesh, etc.). | |
| bool | bEnablePreviewMesh | Allows you to process preview meshes inside DCRA (get or create a mesh from a projection policy, update materials on the preview mesh, etc.). | |
| bool | bEnablePreviewTechvis | Preview uses techvis mode for rendering. | |
| bool | bFreezePreviewRender | Enable/Disable preview rendering. When disabled preview image freeze. | |
| bool | bPreviewEnable | Render the scene and display it as a preview on the nDisplay root actor in the editor. This will impact editor performance. | |
| bool | bPreviewEnableOverlayMaterial | Show overlay material on the preview mesh when preview rendering is enabled (UMeshComponent::OverlayMaterial) | |
| bool | bPreviewEnablePostProcess | Hack preview gamma. | |
| bool | bPreviewICVFXFrustums | Render ICVFX Frustums. | |
| bool | bPreviewInGameEnable | Render this DCRA in game for Standalone/Package builds. | |
| bool | bPreviewInGameRenderFrustum | ||
| EDisplayClusterRootActorType | DisplayDeviceRootActorType | The DisplayDevice component will be obtained from the RootActor with the specified type. | |
| EDisplayClusterRenderFrameMode | EntireClusterPreviewRenderMode | The IDisplayClusterViewportManagerPreview::UpdateEntireClusterPreviewRender() function will use this rendering mode For special rendering cases, set a different value, such as EDisplayClusterRenderFrameMode::PreviewProxyHitInScene | |
| float | PreviewICVFXFrustumsFarDistance | ||
| int32 | PreviewMaxTextureDimension | The maximum dimension of any texture for preview Limit preview textures max size | |
| float | PreviewRenderTargetRatioMult | Preview RTT size multiplier. | |
| int | TickPerFrame | Tick Per Frame. | |
| int | ViewportsPerFrame | Max amount of Viewports Per Frame. |