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API > API/Plugins > API/Plugins/DisplayCluster > API/Plugins/DisplayCluster/Render > API/Plugins/DisplayCluster/Render/Viewport > API/Plugins/DisplayCluster/Render/Viewport/IDisplayClusterViewportManagerPr-
References
| Module | DisplayCluster |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Viewport/IDisplayClusterViewportManagerPreview.h |
| Include | #include "Render/Viewport/IDisplayClusterViewportManagerPreview.h" |
void UpdateEntireClusterPreviewRender
(
bool bEnablePreviewRendering
)
Remarks
A preview of the entire cluster is rendered using the tick-per-frame and viewport-per-frame settings. This function should be called several times until the entire cluster is rendered. The rendering is distributed over multiple frames to improve performance. The rendering of multiple instances is also distributed to improve performance.
Note: When rendering the entire cluster, the CurrentWorld value will always be overridden by the GetWorld() value obtained from SceneRootActor.
Parameters
| Name | Description |
|---|---|
| bEnablePreviewRendering | to render or stop rendering. |