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API > API/Plugins > API/Plugins/DisplayCluster > API/Plugins/DisplayCluster/Render > API/Plugins/DisplayCluster/Render/IDisplayClusterRenderManager
References
| Module | DisplayCluster |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/IDisplayClusterRenderManager.h |
| Include | #include "Render/IDisplayClusterRenderManager.h" |
TSharedPtr< IDisplayClusterRender_Texture, ESPMode::ThreadSafe > GetOrCreateCachedTexture
&40;
const FString & InUniqueTextureName
&41; const
Remarks
Get or create a cached texture with unique name