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API > API/Plugins > API/Plugins/DisplayCluster > API/Plugins/DisplayCluster/Misc > API/Plugins/DisplayCluster/Misc/FDisplayClusterTickableGameObjec-
- FTickableObjectBase::Tick()
- FDisplayClusterTickableGameObject::Tick()
References
| Module | DisplayCluster |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Misc/DisplayClusterTickableGameObject.h |
| Include | #include "Misc/DisplayClusterTickableGameObject.h" |
| Source | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Private/Misc/DisplayClusterTickableGameObject.cpp |
virtual void Tick
(
float DeltaTime
)
Remarks
Pure virtual that must be overloaded by the inheriting class. It will be called from within LevelTick.cpp after ticking all actors or from the rendering thread (depending on bIsRenderingThreadObject)