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API > API/Plugins > API/Plugins/DisplayCluster > API/Plugins/DisplayCluster/IDisplayClusterViewportManager
Description
Returns true if the scene is open now (The current world is assigned and DCRA has already initialized for it). [Game thread func]
| Name | IsSceneOpened |
| Type | function |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Viewport/IDisplayClusterViewportManager.h |
| Include Path | #include "Render/Viewport/IDisplayClusterViewportManager.h" |
virtual bool IsSceneOpened() const