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API > API/Plugins > API/Plugins/DisplayCluster > API/Plugins/DisplayCluster/IDisplayClusterViewportManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
IDisplayClusterViewport * FindViewport
(
const FString& InViewportId |
Find viewport object by name [Game thread func] | Render/Viewport/IDisplayClusterViewportManager.h | |
IDisplayClusterViewport * FindViewport
(
const int32 StereoViewIndex, |
Find viewport object and context number by stereoscopic pass index [Game thread func] | Render/Viewport/IDisplayClusterViewportManager.h |
FindViewport(const FString &)
Description
Find viewport object by name [Game thread func]
| Name | FindViewport |
| Type | function |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Viewport/IDisplayClusterViewportManager.h |
| Include Path | #include "Render/Viewport/IDisplayClusterViewportManager.h" |
IDisplayClusterViewport * FindViewport
(
const FString & InViewportId
) const
- viewport object ref
Parameters
| Name | Remarks |
|---|---|
| ViewportId | Viewport name |
FindViewport(const int32, uint32 *)
Description
Find viewport object and context number by stereoscopic pass index [Game thread func]
| Name | FindViewport |
| Type | function |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Viewport/IDisplayClusterViewportManager.h |
| Include Path | #include "Render/Viewport/IDisplayClusterViewportManager.h" |
IDisplayClusterViewport * FindViewport
(
const int32 StereoViewIndex,
uint32 * OutContextNum
) const
- viewport object ref
Parameters
| Name | Remarks |
|---|---|
| StereoViewIndex | stereoscopic view index |
| OutContextNum | context number |