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API > API/Plugins > API/Plugins/DisplayCluster > API/Plugins/DisplayCluster/IDisplayClusterViewportConfigura-
Description
Checks whether the current cluster node is rendering offscreen (headless).
Note: The DCRA can render in both Preview and Runtime Cluster modes at the same time. This is why this function is DCRA-specific rather than global.
Usage:
- Editor/In-Game Preview: Determined by UDisplayClusterConfigurationClusterNode::bRenderHeadless
- Cluster Runtime: Determined by the "RenderOffscreen" command-line argument
| Name | IsClusterNodeRenderingOffscreen |
| Type | function |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Viewport/IDisplayClusterViewportConfiguration.h |
| Include Path | #include "Render/Viewport/IDisplayClusterViewportConfiguration.h" |
bool IsClusterNodeRenderingOffscreen() const
true if rendering offscreen (headless), false otherwise.