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API > API/Plugins > API/Plugins/DisplayCluster
| Name | IDisplayClusterRender_MeshComponentProxy |
| Type | class |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Containers/IDisplayClusterRender_MeshComponentProxy.h |
| Include Path | #include "Render/Containers/IDisplayClusterRender_MeshComponentProxy.h" |
Syntax
class IDisplayClusterRender_MeshComponentProxy
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IDisplayClusterRender_MeshComponentProxy() |
Render/Containers/IDisplayClusterRender_MeshComponentProxy.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool BeginRender_RenderThread
(
FRHICommandListImmediate& RHICmdList, |
Initialize RHI for mesh renderreturn - true, if the mesh can be rendered | Render/Containers/IDisplayClusterRender_MeshComponentProxy.h | |
bool FinishRender_RenderThread
(
FRHICommandListImmediate& RHICmdList |
Render mesh geometryreturn - true, if the mesh rendered | Render/Containers/IDisplayClusterRender_MeshComponentProxy.h | |
bool IsEnabled_RenderThread() |
Return true, if mesh valid and can be rendered | Render/Containers/IDisplayClusterRender_MeshComponentProxy.h |