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API > API/Plugins > API/Plugins/DisplayCluster > API/Plugins/DisplayCluster/IDisplayClusterProjectionPolicy
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool HasPreviewMesh () |
Ask projection policy instance if it has any mesh based preview | Render/Projection/IDisplayClusterProjectionPolicy.h | |
virtual bool HasPreviewMesh
(
IDisplayClusterViewport* InViewport |
Ask projection policy instance if it has any mesh based preview | Render/Projection/IDisplayClusterProjectionPolicy.h |
HasPreviewMesh()
Description
Ask projection policy instance if it has any mesh based preview
| Name | HasPreviewMesh |
| Type | function |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Projection/IDisplayClusterProjectionPolicy.h |
| Include Path | #include "Render/Projection/IDisplayClusterProjectionPolicy.h" |
virtual bool HasPreviewMesh()
- True if mesh based preview is available
HasPreviewMesh(IDisplayClusterViewport *)
Description
Ask projection policy instance if it has any mesh based preview
| Name | HasPreviewMesh |
| Type | function |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Projection/IDisplayClusterProjectionPolicy.h |
| Include Path | #include "Render/Projection/IDisplayClusterProjectionPolicy.h" |
virtual bool HasPreviewMesh
(
IDisplayClusterViewport * InViewport
)
- True if mesh based preview is available
Parameters
| Name | Remarks |
|---|---|
| InViewport | a owner viewport |