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API > API/Plugins > API/Plugins/DisplayCluster
NDisplay output post process factory interface
| Name | IDisplayClusterPostProcessFactory |
| Type | class |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/PostProcess/IDisplayClusterPostProcessFactory.h |
| Include Path | #include "Render/PostProcess/IDisplayClusterPostProcessFactory.h" |
Syntax
class IDisplayClusterPostProcessFactory
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IDisplayClusterPostProcessFactory() |
Render/PostProcess/IDisplayClusterPostProcessFactory.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanBeCreated
(
const FDisplayClusterConfigurationPostprocess* InConfigurationPostProcess |
Special rules for creating a PP instance. | Render/PostProcess/IDisplayClusterPostProcessFactory.h | |
TSharedPtr< IDisplayClusterPostProcess, ESPMode::ThreadSafe > Create
(
const FString& PostProcessId, |
Creates a output post process instance | Render/PostProcess/IDisplayClusterPostProcessFactory.h |