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API > API/Plugins > API/Plugins/DisplayCluster > API/Plugins/DisplayCluster/IDisplayClusterGenericBarriersCl-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Synchronize
(
const FString& BarrierId, |
Synchronize the calling thread on a specific barrier | Cluster/IDisplayClusterGenericBarriersClient.h | |
bool Synchronize
(
const FString& BarrierId, |
Synchronize the calling thread on a specific barrier with custom data | Cluster/IDisplayClusterGenericBarriersClient.h |
Synchronize(const FString &, const FString &)
Description
Synchronize the calling thread on a specific barrier
| Name | Synchronize |
| Type | function |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Cluster/IDisplayClusterGenericBarriersClient.h |
| Include Path | #include "Cluster/IDisplayClusterGenericBarriersClient.h" |
bool Synchronize
(
const FString & BarrierId,
const FString & CallerId
)
true if synchronization succeeded
Parameters
| Name | Remarks |
|---|---|
| BarrierId | ID of a barrier to use for synchronization |
| CallerId | ID of a synchronization caller (thread) |
Synchronize(const FString &, const FString &, const TArray< uint8 > &, TArray< uint8 > &)
Description
Synchronize the calling thread on a specific barrier with custom data
| Name | Synchronize |
| Type | function |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Cluster/IDisplayClusterGenericBarriersClient.h |
| Include Path | #include "Cluster/IDisplayClusterGenericBarriersClient.h" |
bool Synchronize
(
const FString & BarrierId,
const FString & CallerId,
const TArray < uint8 > & RequestData,
TArray < uint8 > & OutResponseData
)
true if synchronization succeeded
Parameters
| Name | Remarks |
|---|---|
| BarrierId | ID of a barrier to use for synchronization |
| CallerId | ID of a synchronization caller (thread) |
| RequestData | Synchronization request data of the calling thread (caller) |
| OutResponseData | [out] Synchronization response data |