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API > API/Plugins > API/Plugins/DisplayCluster > API/Plugins/DisplayCluster/IDisplayClusterGenericBarriersCl-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool CreateBarrier
(
const FString& BarrierId, |
Creates new barrier | Cluster/IDisplayClusterGenericBarriersClient.h | |
virtual bool CreateBarrier
(
const FString& BarrierId, |
Cluster/IDisplayClusterGenericBarriersClient.h |
CreateBarrier(const FString &, const TMap< FString, TSet< FString > > &, uint32)
Description
Creates new barrier
| Name | CreateBarrier |
| Type | function |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Cluster/IDisplayClusterGenericBarriersClient.h |
| Include Path | #include "Cluster/IDisplayClusterGenericBarriersClient.h" |
bool CreateBarrier
(
const FString & BarrierId,
const TMap < FString , TSet< FString > > & NodeToSyncCallers,
uint32 Timeout
)
true if the barrier was created successfully, or already exists
Parameters
| Name | Remarks |
|---|---|
| BarrierId | ID of the new barrier |
| NodeToSyncCallers | NodeId-to-CallerId association map |
| Timeout | Barrier synchronization timeout |
CreateBarrier(const FString &, const TArray< FString > &, uint32)
| Name | CreateBarrier |
| Type | function |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Cluster/IDisplayClusterGenericBarriersClient.h |
| Include Path | #include "Cluster/IDisplayClusterGenericBarriersClient.h" |
virtual bool CreateBarrier
(
const FString & BarrierId,
const TArray < FString > & UniqueThreadMarkers,
uint32 Timeout
)