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API > API/Plugins > API/Plugins/DisplayCluster
Public game manager interface
| Name | IDisplayClusterGameManager |
| Type | class |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Game/IDisplayClusterGameManager.h |
| Include Path | #include "Game/IDisplayClusterGameManager.h" |
Syntax
class IDisplayClusterGameManager
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IDisplayClusterGameManager() |
Game/IDisplayClusterGameManager.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< ADisplayClusterRootActor * > GetAllRootActorsFromWorld
(
UWorld* InWorld |
Game/IDisplayClusterGameManager.h | ||
ADisplayClusterRootActor * GetRootActor() |
Game/IDisplayClusterGameManager.h | ||
UWorld * GetWorld() |
Game/IDisplayClusterGameManager.h |