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API > API/Plugins > API/Plugins/DisplayCluster > API/Plugins/DisplayCluster/IDisplayClusterClusterManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetNodeIds
(
TArray< FString >& OutNodeIds |
Returns IDs of available cluster nodes. | Cluster/IDisplayClusterClusterManager.h | |
void GetNodeIds
(
TSet< FString >& OutNodeIds |
Returns IDs of available cluster nodes. | Cluster/IDisplayClusterClusterManager.h |
GetNodeIds(TArray< FString > &)
Description
Returns IDs of available cluster nodes.
| Name | GetNodeIds |
| Type | function |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Cluster/IDisplayClusterClusterManager.h |
| Include Path | #include "Cluster/IDisplayClusterClusterManager.h" |
void GetNodeIds
(
TArray < FString > & OutNodeIds
) const
GetNodeIds(TSet< FString > &)
Description
Returns IDs of available cluster nodes.
| Name | GetNodeIds |
| Type | function |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Cluster/IDisplayClusterClusterManager.h |
| Include Path | #include "Cluster/IDisplayClusterClusterManager.h" |
void GetNodeIds
(
TSet< FString > & OutNodeIds
) const