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Overscan settings of viewport
| Name | FDisplayClusterViewport_OverscanSettings |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Viewport/Containers/DisplayClusterViewport_OverscanSettings.h |
| Include Path | #include "Render/Viewport/Containers/DisplayClusterViewport_OverscanSettings.h" |
Syntax
struct FDisplayClusterViewport_OverscanSettings : public UE::Math::TMarginSet< double >
Inheritance Hierarchy
- UE::Math::TMarginSet< double > → FDisplayClusterViewport_OverscanSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bApplyTileEdgeBlend | uint8 | Blends the overlapping (overscan) regions between adjacent tiles. | Render/Viewport/Containers/DisplayClusterViewport_OverscanSettings.h | |
| bEnabled | uint8 | Enable overscan. | Render/Viewport/Containers/DisplayClusterViewport_OverscanSettings.h | |
| bOversize | uint8 | Set to True to render at the overscan resolution, set to false to render at the resolution in the configuration and scale for overscan. | Render/Viewport/Containers/DisplayClusterViewport_OverscanSettings.h | |
| TileEdgeBlendPercentage | float | Percentage of the overscan (0.0–1.0) to use for edge blending. | Render/Viewport/Containers/DisplayClusterViewport_OverscanSettings.h | |
| Unit | EDisplayClusterViewport_FrustumUnit | Units type of overscan values. | Render/Viewport/Containers/DisplayClusterViewport_OverscanSettings.h |