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Settings for the camera depth of field blur.
| Name | FDisplayClusterViewport_CameraDepthOfField |
| Type | class |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Viewport/Containers/DisplayClusterViewport_CameraDepthOfField.h |
| Include Path | #include "Render/Viewport/Containers/DisplayClusterViewport_CameraDepthOfField.h" |
Syntax
class FDisplayClusterViewport_CameraDepthOfField
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnableDepthOfFieldCompensation | bool | Indicates whether depth of field correction is enabled for the ICVFX camera | Render/Viewport/Containers/DisplayClusterViewport_CameraDepthOfField.h | |
| CompensationLUT | TWeakObjectPtr< UTexture2D > | Look-up texture that encodes the specific amount of compensation used for each combination of wall distance and object distance | Render/Viewport/Containers/DisplayClusterViewport_CameraDepthOfField.h | |
| DistanceToWall | float | The distance from the ICVFX camera to the wall it is shooting against | Render/Viewport/Containers/DisplayClusterViewport_CameraDepthOfField.h | |
| DistanceToWallOffset | float | An offset applied to the distance to wall value | Render/Viewport/Containers/DisplayClusterViewport_CameraDepthOfField.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BeginUpdateSettings() |
At the beginning of each frame, all settings must be restored to default. | Render/Viewport/Containers/DisplayClusterViewport_CameraDepthOfField.h | |
void SetupSceneView
(
FSceneView& InOutView |
Sets the appropriate depth of field settings in the scene view | Render/Viewport/Containers/DisplayClusterViewport_CameraDepthOfField.h |