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API > API/Plugins > API/Plugins/DisplayCluster
A geometry map for the stage, which contains a generated texture of the stage geometry's depth and normal vectors
| Name | FDisplayClusterStageGeometryMap |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Components/DisplayClusterStageGeometryComponent.h |
| Include Path | #include "Components/DisplayClusterStageGeometryComponent.h" |
Syntax
USTRUCT ()
struct FDisplayClusterStageGeometryMap
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| GeometryData | TArray< FFloat16Color > | The raw texture data of the geometry map, which stores the normal vector in the RGB components and the depth in the A component | Components/DisplayClusterStageGeometryComponent.h | |
| RenderTarget | TObjectPtr< UTextureRenderTarget2D > | The render target of the geometry map | Components/DisplayClusterStageGeometryComponent.h | |
| ViewMatrices | FViewMatrices | The view matrices used to render the geometry map | Components/DisplayClusterStageGeometryComponent.h |