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Optional overrides of root actor settings.
| Name | FDisplayClusterRootActorPropertyOverrides |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/DisplayClusterRootActorContainers.h |
| Include Path | #include "DisplayClusterRootActorContainers.h" |
Syntax
struct FDisplayClusterRootActorPropertyOverrides
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnablePreviewEditableMesh | TOptional< bool > | Enable the use of a preview editable mesh for the preview for this DCRA. | DisplayClusterRootActorContainers.h | |
| bEnablePreviewMesh | TOptional< bool > | Enable the use of a preview mesh for the preview for this DCRA. | DisplayClusterRootActorContainers.h | |
| bEnablePreviewTechvis | TOptional< bool > | Configure the root actor for Techvis rendering with preview components. | DisplayClusterRootActorContainers.h | |
| bFreezePreviewRender | TOptional< bool > | Freeze preview render. This will impact editor performance. | DisplayClusterRootActorContainers.h | |
| bPreviewEnable | TOptional< bool > | Render the scene and display it as a preview on the nDisplay root actor in the editor. | DisplayClusterRootActorContainers.h | |
| bPreviewEnableHoldoutComposite | TOptional< bool > | Enables the use of 'HoldoutComposite' plugin for the preview rendering. | DisplayClusterRootActorContainers.h | |
| bPreviewEnableOCIO | TOptional< bool > | Enable OCIO on preview. | DisplayClusterRootActorContainers.h | |
| bPreviewEnableOverlayMaterial | TOptional< bool > | Show overlay material on the preview mesh when preview rendering is enabled (UMeshComponent::OverlayMaterial). | DisplayClusterRootActorContainers.h | |
| bPreviewEnablePostProcess | TOptional< bool > | Enable PostProcess for preview. | DisplayClusterRootActorContainers.h | |
| bPreviewEnableTSR | TOptional< bool > | Enable TemporalAA/TSR in preview. | DisplayClusterRootActorContainers.h | |
| bPreviewICVFXFrustums | TOptional< bool > | Render ICVFX Frustums | DisplayClusterRootActorContainers.h | |
| bPreviewInGameEnable | TOptional< bool > | Render this DCRA in game for Standalone/Package builds. | DisplayClusterRootActorContainers.h | |
| bPreviewInGameRenderFrustum | TOptional< bool > | Render ICVFX Frustums in game. | DisplayClusterRootActorContainers.h | |
| PreviewICVFXFrustumsFarDistance | TOptional< float > | Render ICVFX Frustums | DisplayClusterRootActorContainers.h | |
| PreviewMaxTextureDimension | TOptional< int32 > | The maximum dimension of any internal texture for preview. | DisplayClusterRootActorContainers.h | |
| PreviewRenderTargetRatioMult | TOptional< float > | Adjust resolution scaling for the editor preview. | DisplayClusterRootActorContainers.h | |
| PreviewSetttingsSource | TOptional< EDisplayClusterConfigurationRootActorPreviewSettingsSource > | Determines where the preview settings will be retrieved from. | DisplayClusterRootActorContainers.h | |
| TickPerFrame | TOptional< int32 > | Tick Per Frame | DisplayClusterRootActorContainers.h | |
| ViewportsPerFrame | TOptional< int32 > | Max amount of Viewports Per Frame | DisplayClusterRootActorContainers.h |