Navigation
API > API/Plugins > API/Plugins/DisplayCluster
| Name | FDisplayClusterRender_MeshGeometry |
| Type | class |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Containers/DisplayClusterRender_MeshGeometry.h |
| Include Path | #include "Render/Containers/DisplayClusterRender_MeshGeometry.h" |
Syntax
class FDisplayClusterRender_MeshGeometry
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Render/Containers/DisplayClusterRender_MeshGeometry.h | |||
| Render/Containers/DisplayClusterRender_MeshGeometry.h | |||
| Render/Containers/DisplayClusterRender_MeshGeometry.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FDisplayClusterRender_MeshGeometry() |
Render/Containers/DisplayClusterRender_MeshGeometry.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ChromakeyUV | TArray< FVector2D > | Render/Containers/DisplayClusterRender_MeshGeometry.h | ||
| Normal | TArray< FVector > | Render/Containers/DisplayClusterRender_MeshGeometry.h | ||
| Triangles | TArray< int32 > | Render/Containers/DisplayClusterRender_MeshGeometry.h | ||
| UV | TArray< FVector2D > | Render/Containers/DisplayClusterRender_MeshGeometry.h | ||
| Vertices | TArray< FVector > | Render/Containers/DisplayClusterRender_MeshGeometry.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CreatePassthrough() |
Test purpose: create square geometry. | Render/Containers/DisplayClusterRender_MeshGeometry.h | |
bool LoadFromFile
(
const FString& FullPathFileName, |
Load geometry from OBJ file. | Render/Containers/DisplayClusterRender_MeshGeometry.h |