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API > API/Plugins > API/Plugins/DisplayCluster
The vertex data used to filter a texture.
| Name | FDisplayClusterMeshVertex |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Containers/DisplayClusterRender_MeshComponentTypes.h |
| Include Path | #include "Render/Containers/DisplayClusterRender_MeshComponentTypes.h" |
Syntax
struct FDisplayClusterMeshVertex
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Position | FVector4 | Render/Containers/DisplayClusterRender_MeshComponentTypes.h | ||
| UV | FVector2D | Render/Containers/DisplayClusterRender_MeshComponentTypes.h | ||
| UV_Chromakey | FVector2D | Render/Containers/DisplayClusterRender_MeshComponentTypes.h |