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API > API/Plugins > API/Plugins/DisplayCluster
Map source geometry UVs to DCMeshComponent UVs.
| Name | FDisplayClusterMeshUVs |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Containers/DisplayClusterRender_MeshComponentTypes.h |
| Include Path | #include "Render/Containers/DisplayClusterRender_MeshComponentTypes.h" |
Syntax
struct FDisplayClusterMeshUVs
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Render/Containers/DisplayClusterRender_MeshComponentTypes.h | |||
FDisplayClusterMeshUVs
(
const int32 InBaseUVIndex, |
Render/Containers/DisplayClusterRender_MeshComponentTypes.h |
Enums
Public
| Name | Remarks |
|---|---|
| ERemapTarget |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| RemapValue | int32 | Render/Containers/DisplayClusterRender_MeshComponentTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const int32 GetSourceGeometryUVIndex
(
const ERemapTarget RemapTarget, |
Render/Containers/DisplayClusterRender_MeshComponentTypes.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const int32 operator[]
(
const ERemapTarget RemapTarget |
Render/Containers/DisplayClusterRender_MeshComponentTypes.h |