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API > API/Plugins > API/Plugins/DisplayCluster
Map source geometry UVs to DCMeshComponent UVs.
| |
|
| Name |
FDisplayClusterMeshUVs |
| Type |
struct |
| Header File |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Containers/DisplayClusterRender_MeshComponentTypes.h |
| Include Path |
#include "Render/Containers/DisplayClusterRender_MeshComponentTypes.h" |
Syntax
struct FDisplayClusterMeshUVs
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
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Render/Containers/DisplayClusterRender_MeshComponentTypes.h |
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Render/Containers/DisplayClusterRender_MeshComponentTypes.h |
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Enums
Public
Variables
Protected
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| RemapValue |
int32 |
|
Render/Containers/DisplayClusterRender_MeshComponentTypes.h |
|
Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
const int32 GetSourceGeometryUVIndex
(
const ERemapTarget RemapTarget,
const int32 MaxValue,
const int32 DefaultValue
) const
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Render/Containers/DisplayClusterRender_MeshComponentTypes.h |
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Operators
| Name |
Remarks |
Include Path |
Unreal Specifiers |
const int32 operator[]
(
const ERemapTarget RemapTarget
) const
|
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Render/Containers/DisplayClusterRender_MeshComponentTypes.h |
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