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Define the viewport type for tile rendering.
| Name | EDisplayClusterViewportTileType |
| Type | enum |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Viewport/Containers/DisplayClusterViewport_TileSettings.h |
| Include Path | #include "Render/Viewport/Containers/DisplayClusterViewport_TileSettings.h" |
Syntax
enum EDisplayClusterViewportTileType
{
None = 0,
Source,
Tile,
UnusedTile,
}
Values
| Name | Remarks |
|---|---|
| None | This viewport dont use tile rendering. |
| Source | This viewport will be split into several tiled viewports. |
| Tile | One of many tiled viewports that is used to render an image fragment for the Source viewport. |
| UnusedTile | This is an internal type that is used during the process of reallocation in the viewport. |