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UDisplayClusterGameEngine running state.
| Name | EDisplayClusterRunningMode |
| Type | enum |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/DisplayClusterEnums.h |
| Include Path | #include "DisplayClusterEnums.h" |
Syntax
enum EDisplayClusterRunningMode
{
Startup = 0,
Synced,
WaitingForSync,
}
Values
| Name | Remarks |
|---|---|
| Startup | |
| Synced | |
| WaitingForSync |