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Unreal Engine C++ API Reference > Plugins > DisplayCluster > Components
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorComponent
- USceneComponent
- UPrimitiveComponent
- UMeshComponent
- UStaticMeshComponent
- UDisplayClusterScreenComponent
References
Module | DisplayCluster |
Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Components/DisplayClusterScreenComponent.h |
Include | #include "Components/DisplayClusterScreenComponent.h" |
Syntax
UCLASS (ClassGroup=(DisplayCluster),
Meta=(BlueprintSpawnableComponent, DisplayName="NDisplay Screen"),
HideCategories=(StaticMesh, Materials, ComponentTick, Physics, Collision, Lighting, Navigation, VirtualTexture, ComponentReplication, Cooking, LOD, MaterialParameters, HLOD, RayTracing, TextureStreaming, Mobile))
class UDisplayClusterScreenComponent : public UStaticMeshComponent
Remarks
Simple projection policy screen component
Variables
Type | Name | Description | |
---|---|---|---|
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FVector2D | Size | Adjust the size of the screen. |
Constructors
Type | Name | Description | |
---|---|---|---|
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UDisplayClusterScreenComponent
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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FVector2D | Return the screen size adjusted by its transform scale. | |
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void | SetScreenSize
(
const FVector2D& Size |
Set screen size (update transform scale). |
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void | Updates Size vector when scale is changed explicitly |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |
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void | Handles reading, writing, and reference collecting using FArchive. |