Navigation
API > API/Plugins > API/Plugins/DisplayCluster > API/Plugins/DisplayCluster/Components > API/Plugins/DisplayCluster/Components/UDisplayClusterScreenComponent
- UObject::PostEditChangeProperty()
- UActorComponent::PostEditChangeProperty()
- USceneComponent::PostEditChangeProperty()
- UPrimitiveComponent::PostEditChangeProperty()
- UStaticMeshComponent::PostEditChangeProperty()
- UDisplayClusterScreenComponent::PostEditChangeProperty()
References
| Module | DisplayCluster |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Components/DisplayClusterScreenComponent.h |
| Include | #include "Components/DisplayClusterScreenComponent.h" |
| Source | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Private/Game/EngineClasses/Scene/DisplayClusterScreenComponent.cpp |
virtual void PostEditChangeProperty
(
FPropertyChangedEvent & PropertyChangedEvent
)
Remarks
Called when a property on this object has been modified externally