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Unreal Engine C++ API Reference > Plugins > DisplayCluster > Components
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorComponent
- USceneComponent
- UDisplayClusterSceneComponentSync
- UDisplayClusterSceneComponentSyncThis
References
Module | DisplayCluster |
Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Components/DisplayClusterSceneComponentSyncThis.h |
Include | #include "Components/DisplayClusterSceneComponentSyncThis.h" |
Syntax
UCLASS (ClassGroup=(DisplayCluster), Blueprintable,
Meta=(BlueprintSpawnableComponent, DisplayName="NDisplay Sync This"))
class UDisplayClusterSceneComponentSyncThis : public UDisplayClusterSceneComponentSync
Remarks
Synchronization component. Synchronizes itself
Constructors
Type | Name | Description | |
---|---|---|---|
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UDisplayClusterSceneComponentSyncThis
(
const FObjectInitializer& ObjectInitializer |
Overridden from UDisplayClusterSceneComponentSync
Type | Name | Description | |
---|---|---|---|
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FString | UDisplayClusterSceneComponentSync. | |
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FTransform | ||
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void | SetSyncTransform
(
const FTransform& t |
Overridden from IDisplayClusterClusterSyncObject
Type | Name | Description | |
---|---|---|---|
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void | ClearDirty () |
Cleans dirty flag making it 'not changed yet'. |
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bool | IsDirty () |
IDisplayClusterClusterSyncObject. |