Navigation
Unreal Engine C++ API Reference > Plugins > DisplayCluster > Components
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorComponent
- USceneComponent
- UDisplayClusterSceneComponentSync
- UDisplayClusterSceneComponentSyncParent
- UDisplayClusterSceneComponentSyncThis
References
Module | DisplayCluster |
Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Components/DisplayClusterSceneComponentSync.h |
Include | #include "Components/DisplayClusterSceneComponentSync.h" |
Syntax
UCLASS (Abstract)
class UDisplayClusterSceneComponentSync :
public USceneComponent ,
public IDisplayClusterClusterSyncObject
Remarks
Abstract synchronization component
Variables
Type | Name | Description | |
---|---|---|---|
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IPDisplayClusterClusterManager * | ClusterMgr | |
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IPDisplayClusterGameManager * | GameMgr | |
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FVector | LastSyncLoc | Caching state. |
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FRotator | LastSyncRot | |
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FVector | LastSyncScale |
Constructors
Type | Name | Description | |
---|---|---|---|
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UDisplayClusterSceneComponentSync
(
const FObjectInitializer& ObjectInitializer |
Destructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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FString | ||
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FTransform | ||
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void | SetSyncTransform
(
const FTransform& t |
Overridden from UActorComponent
Type | Name | Description | |
---|---|---|---|
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void | BeginPlay () |
Begins Play for the component. |
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void | EndPlay
(
const EEndPlayReason::Type EndPlayReason |
Ends gameplay for this component. |
Overridden from IDisplayClusterClusterSyncObject
Type | Name | Description | |
---|---|---|---|
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void | ClearDirty () |
Cleans dirty flag making it 'not changed yet'. |
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FString | GetSyncId () |
Unique ID of synced object. |
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bool | IsActive () |
IDisplayClusterClusterSyncObject. |
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bool | IsDirty () |
Check if object has changed since last ClearDirty call. |
Overridden from IDisplayClusterStringSerializable
Type | Name | Description | |
---|---|---|---|
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bool | DeserializeFromString
(
const FString& data |
|
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FString | IDisplayClusterStringSerializable. |