Navigation
API > API/Plugins > API/Plugins/DisplayCluster > API/Plugins/DisplayCluster/Components
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorComponent
- USceneComponent
- UDisplayClusterCameraComponent
References
| Module | DisplayCluster |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Components/DisplayClusterCameraComponent.h |
| Include | #include "Components/DisplayClusterCameraComponent.h" |
Syntax
UCLASS&40;ClassGroup&61;&40;DisplayCluster&41;,
Meta&61;&40;BlueprintSpawnableComponent, DisplayName&61;"NDisplay View Origin"&41;&41;
class UDisplayClusterCameraComponent :
public USceneComponent,
public IDisplayClusterComponent
Remarks
3D point in space used to render nDisplay viewports from
Variables
| Type | Name | Description | |
|---|---|---|---|
| FVector | BaseGizmoScale | Base gizmo scale | |
| uint8: 1 | bEnableGizmo | Gizmo visibility | |
| float | GizmoScaleMultiplier | Gizmo scale multiplier | |
| TObjectPtr< UBillboardComponent > | SpriteComponent | ||
| TObjectPtr< UTexture2D > | SpriteTexture |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UDisplayClusterCameraComponent
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| float | Get interpupillary distance | ||
| EDisplayClusterEyeStereoOffset | Get stereo offset type | ||
| bool | GetSwapEyes () |
Get swap eyes state | |
| void | Refreshes the visual components to match the component state | ||
| void | SetInterpupillaryDistance
(
float Distance |
Set interpupillary distance | |
| void | SetStereoOffset
(
EDisplayClusterEyeStereoOffset InStereoOffset |
Set stereo offset type | |
| void | SetSwapEyes
(
bool SwapEyes |
Set swap eyes state | |
| bool | Toggles eyes swap state |
Overridden from UActorComponent
| Type | Name | Description | |
|---|---|---|---|
| void | OnRegister () |
End IDisplayClusterComponent. |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Begin UObject. |
Overridden from IDisplayClusterComponent
| Type | Name | Description | |
|---|---|---|---|
| void | SetVisualizationEnabled
(
bool bEnabled |
Activates or deactivates component visualization | |
| void | SetVisualizationScale
(
float Scale |
Begin IDisplayClusterComponent. |