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API > API/Plugins > API/Plugins/DisplayCluster > API/Plugins/DisplayCluster/Blueprints > API/Plugins/DisplayCluster/Blueprints/UDisplayClusterBlueprint
- UObject::PreSave()
- UBlueprint::PreSave()
- UDisplayClusterBlueprint::PreSave()
References
| Module | DisplayCluster |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Blueprints/DisplayClusterBlueprint.h |
| Include | #include "Blueprints/DisplayClusterBlueprint.h" |
| Source | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Private/Blueprints/DisplayClusterBlueprint.cpp |
virtual void PreSave
&40;
FObjectPreSaveContext SaveContext
&41;
Remarks
~UBlueprint