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API > API/Plugins > API/Plugins/DisplayCluster > API/Plugins/DisplayCluster/ADisplayClusterRootActor
Description
Update or create the config data object. The config sub object is only instantiated once. Subsequent calls will only update ConfigDataName unless bForceRecreate is true.
| Name | UpdateConfigDataInstance |
| Type | function |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/DisplayClusterRootActor.h |
| Include Path | #include "DisplayClusterRootActor.h" |
| Source | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Private/Game/EngineClasses/Scene/DisplayClusterRootActor.cpp |
void UpdateConfigDataInstance
(
UDisplayClusterConfigurationData * ConfigDataTemplate,
bool bForceRecreate
)
Parameters
| Name | Remarks |
|---|---|
| ConfigDataTemplate | The config template to use for this actors' config data object. |
| bForceRecreate | Deep copies properties from the config data template to this actors' config data object. |