Navigation
API > API/Plugins > API/Plugins/DisplayCluster > API/Plugins/DisplayCluster/ADisplayClusterRootActor
Description
Collect UActorComponent primitives by names. Note: Components must have bHiddenInGame set to true.
| Name | FindPrimitivesByName |
| Type | function |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/DisplayClusterRootActor.h |
| Include Path | #include "DisplayClusterRootActor.h" |
| Source | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Private/Game/EngineClasses/Scene/DisplayClusterRootActor.cpp |
bool FindPrimitivesByName
(
const TArray < FString > & InNames,
TSet< FPrimitiveComponentId > & OutPrimitives,
bool bForceHide
)
true if any primitives were found.
Parameters
| Name | Remarks |
|---|---|
| InNames | The names of the primitives to be searched for. |
| OutPrimitives | (out) An array with the primitives that were found. |
| bForceHide | (opt) if true, collects components with any value of the bHiddenInGame property. |