Navigation
API > API/Plugins > API/Plugins/DatasmithImporter
UDatasmithLevelVariantSetsElement
| Name | UDatasmithLevelVariantSetsElement |
| Type | class |
| Header File | /Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Public/ObjectElements/DatasmithUObjectElements.h |
| Include Path | #include "ObjectElements/DatasmithUObjectElements.h" |
Syntax
UCLASS ()
class UDatasmithLevelVariantSetsElement : public UDatasmithObjectElement
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDatasmithObjectElement → UDatasmithLevelVariantSetsElement
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DatasmithElement | TWeakPtr< IDatasmithLevelVariantSetsElement > | ObjectElements/DatasmithUObjectElements.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddVariantSet
(
const UDatasmithVariantSetElement* VariantSet |
Adds an existing variant set to this level variant sets | ObjectElements/DatasmithUObjectElements.h |
|
UDatasmithVariantSetElement * CreateVariantSet
(
FName InElementName |
Create a new variant set and add it to the parent level variant sets | ObjectElements/DatasmithUObjectElements.h |
|
TWeakPtr< IDatasmithLevelVariantSetsElement > GetLevelVariantSetsElement() |
ObjectElements/DatasmithUObjectElements.h | ||
UDatasmithVariantSetElement * GetVariantSet
(
int32 Index |
Gets a variant set from this level variant sets | ObjectElements/DatasmithUObjectElements.h |
|
int32 GetVariantSetsCount() |
Gets how many variant sets are in this level variant sets | ObjectElements/DatasmithUObjectElements.h |
|
void RemoveVariantSet
(
const UDatasmithVariantSetElement* VariantSet |
Removes a variant set from this level variant sets | ObjectElements/DatasmithUObjectElements.h |
|
void SetLevelVariantSetsElement
(
const TSharedPtr< IDatasmithLevelVariantSetsElement >& InElement |
ObjectElements/DatasmithUObjectElements.h |
Overridden from UDatasmithObjectElement
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsElementValid() |
Is the Element still valid for the Datasmith Scene | ObjectElements/DatasmithUObjectElements.h |
Protected
Overridden from UDatasmithObjectElement
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TWeakPtr< IDatasmithElement > GetIDatasmithElement() |
TODO: They are not covariant because of the TWeakPtr, can't override in child. | ObjectElements/DatasmithUObjectElements.h |