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API > API/Plugins > API/Plugins/DatasmithImporter
| Name | UDatasmithVariantSetElement |
| Type | class |
| Header File | /Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Public/ObjectElements/DatasmithUObjectElements.h |
| Include Path | #include "ObjectElements/DatasmithUObjectElements.h" |
Syntax
UCLASS ()
class UDatasmithVariantSetElement : public UDatasmithObjectElement
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDatasmithObjectElement → UDatasmithVariantSetElement
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DatasmithElement | TWeakPtr< IDatasmithVariantSetElement > | ObjectElements/DatasmithUObjectElements.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddVariant
(
const UDatasmithVariantElement* Variant |
Adds an existing variant to this variant set | ObjectElements/DatasmithUObjectElements.h |
|
UDatasmithVariantElement * CreateVariant
(
FName InElementName |
Create a new variant and add it to the parent variant set | ObjectElements/DatasmithUObjectElements.h |
|
UDatasmithVariantElement * GetVariant
(
int32 Index |
Gets a variant from this variant set | ObjectElements/DatasmithUObjectElements.h |
|
int32 GetVariantsCount() |
Gets how many variants are in this variant set | ObjectElements/DatasmithUObjectElements.h |
|
TWeakPtr< IDatasmithVariantSetElement > GetVariantSetElement() |
ObjectElements/DatasmithUObjectElements.h | ||
void RemoveVariant
(
const UDatasmithVariantElement* Variant |
Removes a variant from this variant set | ObjectElements/DatasmithUObjectElements.h |
|
void SetVariantSetElement
(
const TSharedPtr< IDatasmithVariantSetElement >& InElement |
ObjectElements/DatasmithUObjectElements.h |
Overridden from UDatasmithObjectElement
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsElementValid() |
Is the Element still valid for the Datasmith Scene | ObjectElements/DatasmithUObjectElements.h |
Protected
Overridden from UDatasmithObjectElement
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TWeakPtr< IDatasmithElement > GetIDatasmithElement() |
TODO: They are not covariant because of the TWeakPtr, can't override in child. | ObjectElements/DatasmithUObjectElements.h |