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TStrongObjectPtr< UPackage > |
LevelSequencesFinalPackage |
Package where new level sequences will be stored |
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TStrongObjectPtr< UPackage > |
LevelSequencesImportPackage |
Package where the level sequences are stored until they are finalized |
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TStrongObjectPtr< UPackage > |
LevelVariantSetsFinalPackage |
Package where new level sequences will be stored |
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TStrongObjectPtr< UPackage > |
LevelVariantSetsImportPackage |
Package where the level variant sets are stored until they are finalized |
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TStrongObjectPtr< UPackage > |
LightPackage |
Package where new lights will be stored |
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FDatasmithUniqueNameProvider |
MaterialFunctionNameProvider |
Ensures uniqueness of the name of the material functions being imported in the material function material package |
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TStrongObjectPtr< UPackage > |
MaterialFunctionsImportPackage |
Package where the material functions are stored until they are finalized |
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FDatasmithUniqueNameProvider |
MaterialInstanceNameProvider |
Ensures uniqueness of the name of the materials being imported in the reference material package |
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FDatasmithUniqueNameProvider |
MaterialNameProvider |
Ensures uniqueness of the name of the materials being imported |
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TStrongObjectPtr< UPackage > |
MaterialsFinalPackage |
Package where new materials will be stored |
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TStrongObjectPtr< UPackage > |
MaterialsImportPackage |
Package where the materials are stored until they are finalized |
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TMap< FString, int32 > |
MaterialsRequirements |
Map of requirements on mesh building for each material |
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FDatasmithImportContext * |
ParentContext |
The parent context that this context is a part of |
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TStrongObjectPtr< UPackage > |
ReferenceMaterialsImportPackage |
Package where the reference/parent materials are stored until they are finalized |
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FString |
RootFolderPath |
Root folder path, used to derive the other paths |
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TStrongObjectPtr< UPackage > |
StaticMeshesFinalPackage |
Package where new static meshes will be stored |
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TStrongObjectPtr< UPackage > |
StaticMeshesImportPackage |
Package where the static meshes are stored until they are finalized |
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FDatasmithUniqueNameProvider |
StaticMeshNameProvider |
Ensures uniqueness of the name of the static meshes being imported |
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FDatasmithUniqueNameProvider |
TextureNameProvider |
Ensures uniqueness of the name of the textures being imported |
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TStrongObjectPtr< UPackage > |
TexturesFinalPackage |
Package where new textures will be stored |
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TStrongObjectPtr< UPackage > |
TexturesImportPackage |
Package where the textures are stored until they are finalized |
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FString |
TransientFolderPath |
Transient folder path, used to derive the other transient paths |
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TSet< UTexture2D * > |
VirtualTexturesToConvert |
Set of virtual textures that needs to be converted back to non-virtual texture because not all feature support them yet. |