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API > API/Plugins > API/Plugins/DatasmithFBXTranslator > API/Plugins/DatasmithFBXTranslator/FDatasmithFBXSceneProcessor
Description
Split our lights into a parent that is a simple actor and a child light actor. This because VRED has the convention that lights shoot toward -Z, while they shoot toward +X in Unreal. Since we also have Transform variants around, we can't just rotate the node and its children once: We need another node
| Name | SplitLightNodes |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/DatasmithFBXImporter/Source/DatasmithFBXTranslator/Public/DatasmithFBXSceneProcessor.h |
| Include Path | #include "DatasmithFBXSceneProcessor.h" |
void SplitLightNodes()