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Unreal Engine C++ API Reference > Plugins
Classes
Type | Name | Description | |
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FDatasmithFBXFileImporter | Imports an FBX file into the intermediate FBX scene representation | |
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FDatasmithFBXHashUtils | ||
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FDatasmithFBXImporter | Base class for the VRED and DeltaGen importers, this class is responsible for parsing the intermediate FBX scene representation into Datasmith elements | |
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FDatasmithFBXScene | Describes all info about the scene that can be extracted from the FBX file | |
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FDatasmithFBXSceneAnimBlock | Represents a set of AnimCurves of an actor. | |
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FDatasmithFBXSceneAnimClip | Used by the VRED importer, this describes how multiple AnimBlockUsages are composed to create complex animation sequences involving multiple actors. | |
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FDatasmithFBXSceneAnimCurve | Represents an individual animation curve of a transform property (like translation X). | |
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FDatasmithFBXSceneAnimNode | Describes the set of AnimBlocks that an AnimNode contains | |
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FDatasmithFBXSceneAnimPoint | Represents a single key frame of an animation curve. | |
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FDatasmithFBXSceneAnimUsage | Used by the VRED importer, this describes how an AnimBlock or AnimClip is used within an AnimClip. | |
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FDatasmithFBXSceneCamera | ||
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FDatasmithFBXSceneLight | ||
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FDatasmithFBXSceneMaterial | ||
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FDatasmithFBXSceneMesh | ||
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FDatasmithFBXSceneNode | ||
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FDatasmithFBXSceneProcessor | ||
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IDatasmithFBXTranslatorModule | ||
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UDatasmithFBXImportOptions |
Typedefs
Name | Description |
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FActorMap | |
FMaterialMap |
Enums
Type | Name | Description | |
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EAttenuationType | ||
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EDatasmithFBXSceneAnimationCurveComponent | ||
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EDatasmithFBXSceneAnimationCurveType | ||
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ELightType | ||
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ENodeType | ||
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EProjectionType | ||
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ETextureMapType | ||
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ETextureRepeatMode |
Functions
Type | Name | Description | |
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uint32 | GetTypeHash
(
const FMD5Hash& Hash |
Make FMD5Hash usable in TMap as a key. |
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bool | ||
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ENodeType | ||
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ENodeType & | operator&=
(
ENodeType& Lhs, |
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ENodeType | ||
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ENodeType & | operator^=
(
ENodeType& Lhs, |
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ENodeType | ||
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ENodeType & | operator|=
(
ENodeType& Lhs, |
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ENodeType |