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Unreal Engine C++ API Reference > Plugins > DatasmithDispatcher
Inheritance Hierarchy
- FNetworkNode
- FNetworkClientNode
- FNetworkServerNode
References
Module | DatasmithDispatcher |
Header | /Engine/Plugins/Enterprise/DatasmithCADImporter/Source/DatasmithDispatcher/Public/DatasmithDispatcherNetworking.h |
Include | #include "DatasmithDispatcherNetworking.h" |
Syntax
class FNetworkNode
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bReadError | |
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bool | bWriteError | |
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FSocket * | ConnectedSocket | |
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SocketErrorCode | ConnectedSocketError | |
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FMessage | IncommingMessage |
Destructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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void | CloseSocket
(
FSocket*& Socket |
|
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FSocket * | CreateInternalSocket
(
const FString& Description |
|
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bool | IsConnected () |
|
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bool | IsValid () |
|
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bool | ReceiveMessage
(
TArray< uint8 >& OutBuffer, |
Receive a byte buffer as an atomic message returns true when a message is fetched. |
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bool | SendMessage
(
const TArray< uint8 >& Buffer, |
Send a byte buffer as an atomic message returns true when a message is successfully sent |
Classes
Type | Name | Description | |
---|---|---|---|
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FMessage |