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Unreal Engine C++ API Reference > Plugins > DatasmithDispatcher > FNetworkNode
References
Module | DatasmithDispatcher |
Header | /Engine/Plugins/Enterprise/DatasmithCADImporter/Source/DatasmithDispatcher/Public/DatasmithDispatcherNetworking.h |
Include | #include "DatasmithDispatcherNetworking.h" |
Source | /Engine/Plugins/Enterprise/DatasmithCADImporter/Source/DatasmithDispatcher/Private/DatasmithDispatcherNetworking.cpp |
void CloseSocket
&40;
FSocket &42;& Socket
&41;